DC Field | Value | Language |
---|---|---|
dc.contributor.author | Chavda, Jignesh | - |
dc.date.accessioned | 2024-11-14T10:37:24Z | - |
dc.date.available | 2024-11-14T10:37:24Z | - |
dc.date.issued | 2023-10 | - |
dc.identifier.citation | Chavda, Jignesh. (2023). Legends of Halahala: elements of absurd, bizarre and uncanny life depicted in graphic novel. Vidhyayana, 9(2), 1-7, 2454-8596. | en_US |
dc.identifier.issn | 2454-8596 | - |
dc.identifier.uri | http://10.9.150.37:8080/dspace//handle/atmiyauni/1482 | - |
dc.description.abstract | Graphic Novels are fundamentally made up of visuals and text while these graphics simultaneously goes with the text and form an ambience of still pictures with written dialogues and narrations whenever needed. But in the new-fangled age genre, the graphic novel becomes the viaduct between literature and fine arts. Through this amalgamated work; graphic novelist sometimes uses their murky imagination to widen the landscape. This research will study how an author can convoluted society and its follies through his absurd, bizarre and uncanny contrivance of surroundings, how visuals played a vital role instead of the text, how a graphic novel and its five stories are portrayed thoroughly in visuals and needed about ten written sentences to explain in Legends of Halahala a graphic novel by George Mathen aka Appupen. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Vidhyayana | en_US |
dc.subject | Graphic Novel | en_US |
dc.subject | Visuals - newfangled | en_US |
dc.subject | murky imagination | en_US |
dc.subject | absurd | en_US |
dc.subject | bizarre | en_US |
dc.subject | uncanny | en_US |
dc.title | Legends of Halahala: elements of absurd, bizarre and uncanny life depicted in graphic novel | en_US |
dc.type | Article | en_US |
Appears in Collections: | Untitled |
Files in This Item:
File | Description | Size | Format | |
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Legends of Halahala Elements of Absurd, Bizarre and Uncanny.pdf | 2.8 MB | Adobe PDF | View/Open |
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